Oculus Quill Studies

Since jan/2019 I started to work at ARVORE Immersive Experiences, a VR games and experiences studio based on São Paulo, Brazil.

There I was introduced to Oculus Quill, a VR based painting and animation tool. These little studies were "modelled" on Quill and textured/rendered using Octane Render.
Zelda fan art - Adobe Medium for the main modelling, Oculus Quill for the animation. Substance Painter for the texturing.
Ancient Enemy - Adobe Medium for the bridge sculpting. Oculus Quill for the character, and animated elements. Substance Painter for the texturing.
Night City - Oculus Quill for almost everything. Photoshop for the post production.
Panda Coffee - Based on a Filipe Remedios artwork. Adobe Medium for sculpting. Oculus Quill for the animated elements.
Back to Top